AuraFX - Overview
Particle effect editor for MythicMobs
AuraFX is a professional editor for creating visual particle effects for MythicMobs.
Visual Editor
Easy design with drag-and-drop
Automatic Code
Generate YAML codes automatically
3D Support
Full 3D editor integration
AuraFX - Panel Interfaces

Layers Panel

Tools Panel

Import Panel

Modes Panel

Type Settings

Code Panel
Project & Global Settings
Save Project
Saves everything in your current workspace (as an .fxp file)
Load Project
Opens a previously saved .fxp file
Generate Code
Generates YAML code in MythicMobs format and plays a sound effect.
Frame Settings
- Auto: Automatic calculation assuming 20 FPS
- Manual: Manual frame count from 1-1000
Canvas, Drawing & Shapes
Zoom
Zoom to cursor point with mouse wheel
Pan
Pan with middle mouse button
View Modes
Top and Side view modes
Tool Settings
Color Selection
Color picker with instant preview via react-colorful
Snap to Grid
Aligns elements to grid points
Dynamically change the particle count of Circle, Square, and Line shapes.
Dynamic Particle Count
Min: 3 (Circle/Line), 4 (Square) - Updates while preserving shape geometry
Layer System
Add Layer
Add Layer
Toggle Visibility
Instantly hide or show layers for testing and editing.
layers.select
layers.select_desc
Delete Layer
Delete Layer
Effect Type Details
Basic
Linehelix
Orbital
Ring
Línea
Sphere
Tornado
Linering
Animation Modes
Global Animation Modes & Logical Modes
Rotate
Rotates all particles.
Move
Moves the particles.
Local
Local particle modes.
Rainbow
Applies a rainbow effect to the particles.
Chain
Chains the particles.
Static Rainbow
Applies a static rainbow.
Performance
Performance mode.
Import
Use pixels from a PNG file as particles.
Optimization Settings
Size Range
Adjusts particle size.
Threshold Range
Sets the color threshold.
Tolerance Range
Adjusts color tolerance.
Max Elements
Limits the maximum number of particles.
Use the vertices of a 3D model (in OBJ format) as particles.
Scale
Adjusts the overall size of the model.
Shortcuts
Copy
Paste
Drag
Reposition panels by dragging them.
Resize
Adjust panel size by dragging its borders.
Close
Closes the active panel.
3D Editor
The 3D editor has its own workspace, independent of the main 2D canvas.
Import to 3D
Imports particles from the main editor into the 3D space.
Export from 3D
Sends particles edited in 3D back to the main editor.

Orbit Control
Rotates the camera around the object.
Left Click + Drag
Pan Control
Moves the camera horizontally/vertically.
Right Click + Drag
Camera Zoom
Moves the camera forward or backward to zoom in or out of the scene.
Mouse Wheel
Camera Reset
Resets the camera to its default position and orientation.
Reset Button